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0
votes
By Design

"Object reference not set to an instance of an object" is being printed ...

Android

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Sep 02, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1) Open user's attached project 2) Open "test" scene 3) Make sure main camera has "test" script attached 4) Buil... Read more

0
votes
By Design

[Android]Unity throws a build time dex exception

Android

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Feb 06, 2016

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Version/s: 5.3.1f1

STR: 1. Open attached project 2. Build for android -"Unable to convert classes into dex format" error appears Expected result: Unit... Read more

1
votes
Fixed

[Android] OnAudioFilterRead with IL2CPP backend crashes application

Android

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Nov 17, 2016

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Version/s: 5.4.1f1

How to reproduce: 1. Open attached project 2. Build and run with IL2CPP backend 3. Wait for the app to crash (1 - 10 minutes). Seems... Read more

1
votes
Fixed

Loading large scene drastically cuts custom splash screen duration

Android

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Dec 02, 2016

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Version/s: 5.5.0f3

Reproductions steps: 1) Download user's attached project 2) Build and run "Main" scene -- Notice: when launching the app half (or ev... Read more

2
votes
Fixed

AndroidJavaObject.Call<>() throws exception instead of returning null po...

Android

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Oct 07, 2016

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Version/s: 5.3.6p6

Reproduction steps: 1. Open the attached project ("839005 - ReproProject.zip") 2. Build and run on Android device 3. Check device lo... Read more

1
votes
Fixed

[Android][Vuforia] Video playback stutters on Android devices with Vufor...

Android

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Oct 07, 2017

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Version/s: 2017.3.0b2

Steps to reproduce the issue: 1) Open the latest attached project (957216_video_lag.zip). 2) Build for Android. 3) Run on a device. ... Read more

0
votes
Active

[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...

Android

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May 11, 2022

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Version/s: 2021.3.2f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more

0
votes
Fixed

[Android] Memory consumption has increased in 2017.2 compared to 2017.1

Android

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Aug 11, 2017

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Version/s: 2017.2.0b7

1. What happened Runtime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to... Read more

0
votes
By Design

unity player allocates too much memory on some Android

Android

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Jul 08, 2016

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Version/s: 5.3.4f1

The app uses up too much native heap memory on Android devices. Read more

0
votes
Not Reproducible

[Android] SpriteRenderer with custom shader does not reflect light

Android

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Dec 28, 2016

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Version/s: 5.6.0b3

Steps to reproduce: 1) Download attached project 'Bug.zip' and open in Unity 2) Open scene 'test' 3) In Hierarchy, increase Range of... Read more

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