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Terrain Trees are not taken into account when baking a NavMesh with the ...
Reproduction steps:1. Open the attached “IN-54284 Terrain Trees NavMesh.zip“ project2. Open the scene “SampleScene”3. Select the "Te... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce:1. Open the attached "case_1404634" project2. Enter the Play Mode in the "UnloadScene" Scene3. Open the "Window -&g... Read more
NavMeshSurface area is cut off when baked at a specific position on Terrain
Reproduction steps:1. Open the attached "SurfaceBake.zip" project2. Open the "Scenes/SampleScene" Scene3. Select the "Terrain > I... Read more
Navmesh is not baked on the ends of Terrain when it's inside of a volume...
Reproduction steps:1. Open the attached project "BugTests.zip";2. Open the navmesh.unity scene;3. If it's not baked, go the Navigati... Read more
'NavMeshDataInstance' does not contain a definition for 'FlagAsInSelecti...
Reproduction steps: Open the user attached project Observe the Console Expected result: no errors appearActual result: an error appe... Read more
[Usability] No global "Bake" options in Navigation window
Steps to reproduce: Open attached project "AreaTestingAINavigation.zip" and scene "2DScene" In Editor menu, open Window -> AI -&g... Read more
Building NavMesh with NavMeshSurface does not bake areas into NavMeshTri...
Reproduction steps:1. Open the attached project “NavMeshAwake”2. Open Scene “Assets/Scenes/Game.unity”3. Open Script “Assets/Scripts... Read more
A missing documentation page is opened when clicking on "For details, vi...
Reproduction steps:1. Open a new Unity project2. Add “AI Navigation” package to the project3. Open the “Window\AI\Navigation (Obsole... Read more
NavMeshSurface bounds include not only geometry when a child GameObject ...
Reproduction steps:1. Open the attached project “NavMeshTest”2. In the Hierarchy window select “NAV MESH 1” GameObject3. In the Insp... Read more
Agent Type ID field of Off Mesh Link can not be changed through the Insp...
How to reproduce:1. Open the “OffMeshLink_repro.zip“2. Open the “SampleScene“3. Select the “OffMeshLink“ GameObject4. Observe the In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS