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MassConfiguration Issues with PhysicsBody
When using PhysicsShape with PhysicsShapeDefinition.startMassUpdate disabled, for the purpose of setting the PhysicsBody.massConfigu... Read more
“Select a “Physics Core Settings 2D” Asset to edit …” text in the Physic...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
Sprite Atlas textures from all included build scenes persist in Editor m...
Steps to reproduce:1. Open the attached “IN-137457_SpriteAtlasTest.zip”2. Open the “SceneEmpty” scene3. Capture Editor memory with t... Read more
ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...
How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more
Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple t...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Tilemap”... Read more
Sprite Editor Outline Tool Overlay is not displayed when no Sprite is se...
Reproduction steps:1. Create a new Universal 2D project2. Window > 2D > Sprite Editor3. Observe the Sprite Editor window Actua... Read more
Editing Physics Core 2D settings in project settings window always requi...
Steps to reproduce: Create new project and create new PhysicsCore Settings 2D file in project window In Project Settings, assign it ... Read more
Weight Brush Overlay text is clipped in Sprite Editor
Reproduction steps:1. Create a new Universal 2D project2. Create any Sprite (Create > 2D > Sprite)3. Click “Open Sprite Editor... Read more
Changing Sprite Weight Opacity has no effect in Sprite Editor
Reproduction steps:1. Create a new Universal 2D project2. Create any Sprite (Create > 2D > Sprite)3. Click “Open Sprite Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor