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Excesive GPU memory usage when resizing a window via dragging
How to reproduce: 1. Open the attached "Klondike.zip" project 2. Build and run on UWP 3. Choose any corner of the build window -> dr... Read more
[Windows] Seams between meshes when anti-aliasing is enabled
Reproduction steps: 1. Open the “AASeams“ project 2. Open the “Main“ scene 3. Observe the Game view Expected result: No unusua... Read more
A List can not be populated when using SerializedDictionary
Reproduction steps: 1. Open the attached project “CoreRp“ 2. Open the Scene “Assets/Scenes/SampleScene“ 3. In the Hierarchy window s... Read more
[URP] Opaque shuriken particles get incorrect motion vectors when the pa...
Reproduction steps: 1. Open the attached project "OpaqueParticleMotionVectorRepro.7z" 2. Open "SampleScene" 3. Enter PlayMode ... Read more
Baked mode lights disappear from scene when Generating Lighting
Reproduction steps: 1. Open the attached project "NOHDRP lighting.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in t... Read more
Crash when dragging a prefab from Project window to Scene window
Reproduction steps: 1. Open the attached project 2. Open "Assets/MainWorld" scene 3. Open "Assets/Resources" folder in the Project w... Read more
First button click is not executed in editor when window focus is lost
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/Scene1' 3. Enter Play mode 4. Click on the button in t... Read more
SRP Batcher Batches Materials together when using different Integer Sten...
How to reproduce: 1. Open user-submitted project 2. Select "Far - Toggle this" Game Object in the Hierarchy and deactivate it 3. Ins... Read more
Tests run ~5 times slower than usual when switching to another program w...
Reproduction steps: 1. Open the "IN-39896.zip" project 2. In the Test Runner Window, press "Run All" 3. Quickly Alt+Tab to another p... Read more
Agent accelerates if blocked by a stationary, non-carved obstacle
Steps to reproduce: # Open attached project "AreaTestingAINavigation.zip" and scene "2DScene" # Enter Play Mode # In Game View... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type