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Multithread not working with IL2CPP
1. What happened When using IL2CPP backend the ThreadPool.QueueUserWorkItem() multithreading method leads to slower performances for... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object - go to Add Component - select Audio -> Audio Spatializer and notice the missing icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object - go to Add Component - select Rendering and notice the Sorting Group doesn't have... Read more
Missing icon for Video Player
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the Video Player has no icon Read more
Missing icon for World Anchor
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the World Anchor has no icon Read more
Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object - go to Add Component - select Analytics > Analytics Tracker and notice the missin... Read more
Missing icon for UnityEngine.EventSystem
Steps to reproduce : - create a new game object - go to Add Component - select Scripts -> UnityEngine.EventSystem and notice the m... Read more
Missing icon for UnityEngine.PlaymodeTestRunner
Steps to reproduce : - create a new game object - go to Add Component - select Scripts -> UnityEngine.PlaymodeTestRunner and notic... Read more
Missing icon for Holo Lens Input Module
Steps to reproduce : - create a new game object - go to Add Component - select Event -> Holo Lents Input Module and notice the mis... Read more
Missing icon for AR
Notes: Missing in the following builds: -2017.1 -5.6 -5.5 Steps to reproduce : - create a new game object - go to Add Component ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled