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Wrong grass shader when creating TerrainData at runtime in a build
Reproduction steps: 1. Open the attached project “Test Dynamic Grass.zip“ 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3.... Read more
InvalidFrameStackException is thrown when debugging the Update() method
Reproduction steps: 1. Open the attached project “ExceptionOnDebug“ 2. Open the scene “Assets/MainScene” 3. Enter the Play Mode 4. ... Read more
[LOD] Prefab Instance overrides not showing a blue line indicator near L...
How to reproduce: # Open the attached project "DebugLODGroup2020.zip" # Open Assets/Scenes/SampleScene.unity # Select "Prefab_O... Read more
Sprite Meta File Is Different When Checking Read/Write Property
Reproduction steps: # Open the attached project “SpriteMetaDiffOnPreprocess” # In the project window go to Assets > Atlas > PetIcon... Read more
Mono Behaviours are shown in the Inspector window when selecting multipl...
How to reproduce: 1. Open the attached project “scriptable.zip” 2. Select “Data.asset” and “Data 1.asset” in the Project window ... Read more
GC Alloc spikes when a collision between 2 GameObjects happens
Reproduction steps: 1. Open the attached “BugProject.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the P... Read more
Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...
Reproduction steps: 1. Open the attached project “MemoryLeakBug“ 2. Press “Testing>Test Leak Detection” 3. Observe the Console ... Read more
InputField(TMP) throws an Exception when typing Korean while drag-select...
Reproduction steps: # Open the attached project “InputField.zip” # Enter Play Mode # Select random Korean characters in the inp... Read more
"SpriteAtlas.GetSprite" causes an increase in memory usage when called t...
Reproduction steps: # Open the user’s attached project “MemLeak_Project“ # Open “Assets/Scenes/SampleScene.unity“ Scene # Enter the... Read more
ScriptableObject icon cannot be changed when using IconAttribute
Reproduction steps: 1. Open the attached project “IconBug” 2. Observe "Assets/CustomScriptable" ScriptableObject in the Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project