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[Android] "Adding null Transform to TransformAccessArray will result in ...
Steps to reproduce: 1. Open the attached user's project "NullTransform2DAnimBug.zip" 2. Build and Run for Android 3. Press "[Swim... Read more
The Radius Scale option is removed from the Visual Effect Graph Output P...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/New VFX.vfx” in Visual Effect Graph 3. In the O... Read more
“Cache Management” text is misaligned in Preferences > Package Manager
*Steps to reproduce:* 1. Create new Unity project 2. Open Preferences window 3. In Preferences window select “Package Manager” 4... Read more
Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
*Steps to reproduce:* # Import the attached package to 2D project # Open Sample scene *Actual results:* The whole scene fli... Read more
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific p...
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project opens Actual result: Editor crashes Reprodu... Read more
"[Header]" attribute is misaligned when placed before an InputActionProp...
How to reproduce: 1. Open the “IN-103606_InputActionsHeaderBug“ project 2. In Hierarchy window select the Cube GameObject 3. Obse... Read more
AudioSource.time prints out 0 when AudioSource is not playing even if it...
How to reproduce: 1. Open the project “IN-103131_AudioTime” 2. Enter Play Mode 3. Observe the Console Expected result: After... Read more
Decal not projected on top of a Lit Material when MSAA is disabled, and ...
How to reproduce: 1. Open the project “IN-103785_DecalBug” 2. Build the project, File → Build and Run 3. Observe the Standalone... Read more
Transform field values are no longer visible when Inspector window is re...
*Steps to reproduce:* 1. Create a new project 2. Select “Main Camera” GameObject 3. Resize Inspector window to make it smaller 4... Read more
CPU frame times spike at regular intervals in the Profiler when in Play ...
How to reproduce: 1. Create and open a new project 2. Make sure the project is running with DX12 graphics API 3. In the toolbar, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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