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ShaderGraph changes Scope setting to "Global" when toggling "Show In Ins...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Create a new Shader Graph in the Project window (Right-click > crea... Read more
[OculusXR][GLES] Render pass validation errors on Quest devices when Mul...
Steps to reproduce: 1. Open the attached user's project "OpenGLESURPRendereringIssue.zip" 2. Go to Project Settings > XR Plugin Ma... Read more
[Android] URP built-in Lit and Complex Lit shaders do not get rendered i...
How to reproduce: 1. Open the “ReproProject“ project 2. Open the “SampleScene“ 3. Build for WebGL 4. Invoke the “HTTP” server in... Read more
“Drags can only be started from MouseDown or MouseDrag events” error is ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/ASSET WITH BUG.asset” asset 3. Create a new varia... Read more
The text in TMP Input Field is not unselectable and the cursor does not ...
Reproduction steps: 1. Open the attached project “Test.zip” project 2. Open the “SampleScene“ Scene 3. Build and Run for WebGL (F... Read more
A memory leak occurs when selecting the Console Window and the Inspector...
Reproduction steps: 1. Open the “ASDQWE” project 2. Open the “Battle Corridor.unity” Scene 3. Enter the Play Mode 4. In the Game... Read more
About Unity Window has invalid link
*Steps to reproduce:* # Open a Unity Project # Open the About Unity Window via Help > About Unity # Click on the 'Special than... Read more
Editor is unable to locate the Resident Drawer and SRP Batcher when usin...
How to reproduce: 1. Create an empty URP Project 2. Open the Global Search window 3. Enter “Resident Drawer” into the search fiel... Read more
“AssetDatabase.GetMainAssetTypeAtPath" returns the incorrect type when u...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click on the “Assets/Test Object.asset” asset in the Project window... Read more
Light is not applied properly to Terrain Details when using Light Layers
How to reproduce: 1. Open the attached "IN-91971" project 2. Open the "SampleScene" 3. Observe the Scene and Game windows 4. Loc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times
- The original Scene is built with the additive Scene's contents when loading the additive Scene on Awake