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[Android] "Adding null Transform to TransformAccessArray will result in ...
Steps to reproduce: 1. Open the attached user's project "NullTransform2DAnimBug.zip" 2. Build and Run for Android 3. Press "[Swim... Read more
Actions in UI Builder Preview mode are not fully reset after exiting the...
*Steps to reproduce:* # Open the attached project # Open the Test UI Document # Enter Preview mode # Enter a value in the Te... Read more
Random values are showing in the Transform Position when snapping the ob...
How to reproduce: 1. Open the “SnapTest.zip“ project 2. Open the “SampleScene” 3. Select the “Sphere” GameObject 4. Disable and ... Read more
Lens Flare VFX is duplicated when observed through a VR Headset
How to reproduce: 1. Open the attached “IN-101273.zip” Project 2. Build and Run on a VR Device 3. Observe the “Lens Flare” VFX in... Read more
Navigation Agent stops moving where multiple different NavMesh Surfaces ...
How to reproduce: 1. Open the “BugTest.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the red Capsule Game... Read more
LineRenderer does not fully render when Transform Scale is set to 0.016 ...
Steps to reproduce: 1. Open the attached “ShortLinesBug.zip” project 2. Open the “SampleScene” 3. Open and observe the Game View ... Read more
Text and Sliders move out of their bounds when Audio Random Container wi...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Open the Audio Random Container window (Win... Read more
Content in "Asset PostProcessors" Section Not Vertically Centered in Box
*Steps to reproduce:* # Create a new Unity Project with URP Template # Select a relevant asset in the Project window that triggers... Read more
Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Det...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Set Leak Detection Level to “Enable with StackTrace” (Edit > Prefe... Read more
Cancelling a build during "Incremental Player Build" step returns wrong ...
*Steps to reproduce:* # Open attached project (build_cancel_test.zip) # Click "BUILD TEST/Clean Build - macOS" menu button (repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched