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[IL2CPP] Passing 'this' to a method as an 'in' parameter causes IndexOut...
Steps to reproduce: 1. Download attached project 2. Build project for Standalone with IL2CPP backend Results: Build fails with when... Read more
[Shader Graph] Shader doesn't compile when using a Gradient property and...
How to reproduce: 1. Set regional format to "Russian (Russia)" in Control Panel > Region 2. Open the attached "case_1140924-ShaderGr... Read more
VideoPlayer renders only when Default Layer is enabled on Camera's Culli...
Reproduction steps: 1. Open the attached project "1146620videoplayer.zip" 2. Open and Play "SampleScene" Expected result: The video... Read more
ScriptableRenderPipeline inspector UI crashes when a ScriptableRenderFea...
Steps to reproduce: 1. Open User-supplied project (in 'Edit') Expected: No errors Actual: "NullReferenceException: Object reference... Read more
AssetPostprocessor::GetVersion does not affect AssetDependencyHash on fi...
How to reproduce: 1. Make sure Library folder is deleted 2. Open attached project "TestHashProject2019.1.0b10.zip" 3. In the Consol... Read more
[MacOS] OSX Native plugin works only after refocusing Unity
Reproduction steps: 1. Open "NativeMacStandalone.zip" project 2. Enter Play mode 3. Notice "0 controllers connected" 4. Exit Play m... Read more
Some Assets are imported twice when importing for first time (No Library...
How to reproduce: 1. Make sure CacheServer in Edit -> Preferences... -> Cache Server -> Cache Server Mode is set to Local 2. Delete... Read more
EditorWindow.focusedWindow does not return null when the Editor is not f...
Steps to reproduce: 1. Open attached project "1146537.zip" 2. Open "Examples" -> "FocusedWindow" 3. Press on the Scene View to focus... Read more
[LWRP] Dynamic GameObject doesn’t sample probe occlusion data when Light...
Steps to reproduce: 1. Open the attached project "case_1146667" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. N... Read more
Tilemap leaks memory when Tilemap.ResizeBounds() and/or Tilemap.ClearAll...
Reproduction steps: 1. Open the attached Project from "TilemapTest.zip" 2. Open a Profiler Window with a Memory Profiler inside of i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0