Search Issue Tracker
Fixed
Fixed in 1.8.0
Votes
0
Found in [Package]
1.7.7
1.8.0
Issue ID
UVSB-2356
Regression
No
"Blend" gradient Mode is changed to "Fixed" if using Visual Scripting Serializer when entering Play Mode
How to reproduce:
1. Open project "My project.zip"
2. Select the "Test" GameObject in the Hierarchy window
3. Click on the gradient and change Mode from "Blend" to "Fixed"
4. Enter Play Mode
5. Repeat the 3rd step
Expected result: Gradient is "Fixed"
Actual result: Gradient is reverted back to "Blend"
Reproducible with: 1.5.1 (2021.2.0a1), 1.7.7 (2021.2.17f1, 2021.3.1f1), 1.8.0-pre.1 (2022.1.0b14, 2022.2.0a9)
Could not test with: 2019.4.37f1, 2020.3.32f1, 1.5.1-pre.3 (Errors after downgrade)
Notes: Also reproducible with "Blend (perceptual)" gradient Mode in the 2022.2 stream
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment