Search Issue Tracker
Fixed
Fixed in 1.8.0
Votes
0
Found in [Package]
1.7.7
Issue ID
UVSB-2345
Regression
Yes
Visual Script Graph with non-embed subgraph gets corrupted node links when reopening project after removing Artifacts folder
How to reproduce:
1. Open the attached project "UVSLoadBug.zip"
2. Open the "BigGraph" asset and note the node links
3. Close the project and delete the Artifacts folder from the Library folder
4. Reopen the project and open the "BigGraph" asset
Expected result: Visual Script Graph asset is reloaded with the correct node links
Actual result: Visual Script Graph asset is reloaded with corrupted node links
Reproducible with: 1.7.6, 1.7.7 (2021.2.0b2, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8)
Not reproducible with: 1.7.6, 1.7.7 (2021.1.28f1, 2021.2.0b1)
Could not test with: 2019.4.37f1, 2020.3.31f1 (Visual Scripting package not available)
Note: Undoing any changes in the Script Graph asset will restore the node links
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
Add comment