Search Issue Tracker
Fixed
Fixed in 6000.0.25f1, 6000.1.0a1
Votes
1
Found in
6000.0.21f1
Issue ID
UUM-83050
Regression
Yes
The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
How to reproduce:
1. Open the “PhysicsDebuggerBug.zip“ project
2. Open the “PhysicsDebugger“ Scene
3. Open the PhysicsDebugger in Window > Analysis > Physics Debugger
4. Enable the “Collision Geometry“ checkbox in the Physics Debug overlay Menu
5. Observe the Scene view
Expected result: The Collider volume fits the green Collider outline
Actual result: The Collider volume fits the Geometry outline only
Reproducible in: 6000.0.20f1, 6000.0.21f1
Not reproducible in: 2021.3.44f1, 2022.3.49f1, 6000.0.19f1
Reproduced on: macOS 14.4.1 (M2), Windows 11
Not reproduced on:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
- Weird behaviour in TextMeshPro Link Example sample when hovering over single letters after hovering over a word
- RegisterValueChangedCallback is triggered when the Label of a TextField is changed
- Changing the Visual Element size moves it when two visual elements are close to each other
Add comment