Search Issue Tracker
Fixed
Fixed in 6000.0.23f1
Votes
0
Found in
6000.0.21f1
Issue ID
UUM-83048
Regression
Yes
LayerOverridePriority is not used inside filter data calculations
How to reproduce:
1. Open the “IN-84385_repro2“ project
2. Open the “Export2“ scene
3. Enter Play Mode
4. Press and hold the up (_↑)_ key
5. Observe the Game view
Expected result: The “Player“ goes through “Wall“ GameObject
Actual result: The “Player“ collides with the “Wall“ GameObject
Reproducible with: 2023.3.0a19, 6000.0.21f1
Not reproducible with: 2022.3.48f1, 2023.3.0a18
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: Reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
Add comment