Search Issue Tracker
Fixed in 2022.3.47f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
1
Found in
2022.3.42f1
6000.0.15f1
Issue ID
UUM-78170
Regression
Yes
[iOS] Memory leak when playing multiple videos simultaneously
How to reproduce:
1. Open the attached Project "video_leak_sample_2.zip"
2. Build and Run the Scene "SampleScene" on iOS
3. In Xcode, open the Debug navigator and click on "Memory"
4. Wait for the memory spikes to subside and observe the memory used
Expected result: Memory stays consistent
Actual result: Memory starts increasing
Reproduced on: 2022.3.42f1, 6000.0.15f1
Did not reproduce on: 2021.3.42f1
Reproduced on:
- iPhone 7 Plus (iOS 14.6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.3.47f1):
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-78170
Resolution Note (fix version 7000.0.0a1):
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-78170
Resolution Note (fix version 6000.0):
Missing @autoreleasepool in job system and background job queue threads were causing Objective-C objects to never be released.