Search Issue Tracker
Fixed in 6000.0.11f1
Fixed in 6000.0.X, 6000.1.X, future release
Votes
0
Found in
6000.0.9f1
6000.1.0a7
Issue ID
UUM-74723
Regression
Yes
Play on awake does not work with an audio random container when instantiating a game object
Steps to reproduce:
- Download and open the attached project 'ARCPlayOnAwake.zip'.
- Open the scene 'ARCPlayOnAwake 1'.
- Enter play mode.
- Press 'A' to instantiate a game object with play on awake.
Actual results: No audio plays when the game object is instantiated.
Expected results: Audio plays when the game object is instantiated.
Reproducible with versions: 6000.0.9f1
Not reproducible with versions: 6000.0.0f1
Can’t test with versions:
2022.3.X
2021.3.X
Tested on (OS): MacOS (M1) 14.5
Notes:
- It works for audio clips.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Resolution Note (fix version future release):
Fixed empty playback when instantiating an AudioSource game object set to play on awake with AudioRandomContainer resource.
Resolution Note (fix version 6000.0):
Fixed empty playback when instantiating an AudioSource game object set to play on awake with AudioRandomContainer resource.