Search Issue Tracker
Fixed
Fixed in 6000.0.11f1, 7000.0.0a12
Votes
0
Found in
6000.0.9f1
6000.1.0a7
Issue ID
UUM-74723
Regression
Yes
Play on awake does not work with an audio random container when instantiating a game object
Steps to reproduce:
- Download and open the attached project 'ARCPlayOnAwake.zip'.
- Open the scene 'ARCPlayOnAwake 1'.
- Enter play mode.
- Press 'A' to instantiate a game object with play on awake.
Actual results: No audio plays when the game object is instantiated.
Expected results: Audio plays when the game object is instantiated.
Reproducible with versions: 6000.0.9f1
Not reproducible with versions: 6000.0.0f1
Can’t test with versions:
2022.3.X
2021.3.X
Tested on (OS): MacOS (M1) 14.5
Notes:
- It works for audio clips.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
Resolution Note (fix version 7000.0.0a12):
Fixed empty playback when instantiating an AudioSource game object set to play on awake with AudioRandomContainer resource.
Resolution Note (fix version 6000.0.11f1):
Fixed empty playback when instantiating an AudioSource game object set to play on awake with AudioRandomContainer resource.