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Won't Fix

Votes

0

Found in

2021.3.35f1

2022.3.20f1

2023.2.11f1

2023.3.0b8

Issue ID

UUM-64262

Regression

No

[2D] Part of a Sprite is cut off when the "Mesh Type" value is set to "Tight"

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Reproduction steps:
1. Open the attached “BugRepro” project
2. Select the “PG_SC_InfoBar_02_BG” Asset in the Project window
3. Make sure “Mesh Type” is set to “Tight”
4. Observe the “PG_SC_InfoBar_02_BG” GO in the Scene View

Expected result: The Sprite is rendered without any cutouts
Actual result: Part of the Sprite is cut

Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8

Reproducible on: Windows 10, Ubuntu 22.04
Not reproducible on: No other environment tested

  1. Resolution Note:

    This is expected as the auto mesh generation is a generic approach to generate mesh for Sprites.

    In edge cases it is recommend to use the custom outline module in Sprite Editor to fix this issue.

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