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Won't Fix
Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.11f1
2023.3.0b8
Issue ID
UUM-64262
Regression
No
[2D] Part of a Sprite is cut off when the "Mesh Type" value is set to "Tight"
Reproduction steps:
1. Open the attached “BugRepro” project
2. Select the “PG_SC_InfoBar_02_BG” Asset in the Project window
3. Make sure “Mesh Type” is set to “Tight”
4. Observe the “PG_SC_InfoBar_02_BG” GO in the Scene View
Expected result: The Sprite is rendered without any cutouts
Actual result: Part of the Sprite is cut
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Reproducible on: Windows 10, Ubuntu 22.04
Not reproducible on: No other environment tested
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Resolution Note:
This is expected as the auto mesh generation is a generic approach to generate mesh for Sprites.
In edge cases it is recommend to use the custom outline module in Sprite Editor to fix this issue.