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Fixed
Fixed in 2021.3.36f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b5
Votes
1
Found in
2021.3.30f1
2022.3.8f1
2023.1.11f1
2023.2.0b7
2023.3.0a3
Issue ID
UUM-48008
Regression
No
[Windows] Context menus can display in incorrect position in triad monitor layout
When using a laptop with a certain scale connected to two external monitors of a different scale in a configuration like this (two external monitors side-by-side with the laptop display below them situated halfway between):
display2 | display3
display1
*and* the scale of the laptop display is a different scale than the external displays, context menus on display2/display3 can show up in the wrong position. Whether the issue reproduces on display2 or display3 seems to depend on which display *logically* comes first when Windows enumerates displays.
My repro:
MacBook Pro Intel
Display 1: Internal Retina display @ 250% scaling
Display 2 and 3: 4k monitors of the same model @150% scaling
# Lay out the monitors with the external monitors side-by-side and the laptop display underneath them halfway
# Open Unity and try both of the following (only one will repro):
## Put Unity in monitor 2 with hierarchy in the *right pane* and right-click on the hierarchy view close the the *right edge* of the display
## Put Unity in monitor 3 with hierarchy in the *left pane* and right-click on the hierarchy view close to the *left edge* of the display
Result: In one of the two scenarios, the context menu pops on the wrong monitor
Expected: Should pop up wherever the mouse pointer is
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Resolution Note (fix version 2023.2.10f1):
Verified fixes, looks good!
Resolution Note (fix version 2021.3.36f1):
Looks good!