Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a1
Votes
9
Found in
2021.3.29f1
2022.3.4f1
2023.1.3f1
2023.2.0a22
2023.3.0a1
Issue ID
UUM-41498
Regression
Yes
Sprite previews are missing in the Editor when URP is installed
Reproduction steps:
1. Open project “bug-sprite-previews.zip”
2. Open “SampleScene”
3. Select “Canvas\Image” in the Hierarchy
4. Open the “Image\Source Image\Select Sprite” window through the Inspector
Expected result: the “U_Logo_Small_Black_RGB (sprite)” preview is visible
Actual result: the “U_Logo_Small_Black_RGB (sprite)” preview is not visible
Reproducible with: 2022.3.1f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a22
Not reproducible with: 2021.3.28f1, 2022.3.0f1
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)
Note: The previews are fixed when sprites are reset, but after entering Play Mode or reopening the project, the previews are missing again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment