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Won't Fix

Votes

0

Found in

2020.3.47f1

2021.3.22f1

2022.2.13f1

2023.1.0b11

2023.2.0a9

Issue ID

UUM-33177

Regression

No

The effect of changing the time on RootMotion isn't eliminated when calling SetTime method twice on an AnimationClipPlayable

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How to reproduce:
1. Open the attached project “Repro.zip“
2. Open the "AnimSetTimeTest" Scene
3. Enter the Play Mode
4. Click the "SetTime (0.1f) twice" button in the Game view

Expected result: The character’s position doesn’t jump forward or back
Actual result: The character's position jumps forward or back

Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b11, 2023.2.0a9

Reproduced on: macOS 13.0.1 (Intel), Windows 10 (by reporter)

Note: Issue is reproducible in Builds

  1. Resolution Note:

    After evaluating the impact, workaround and risk associated with fixing this issue, in addition to the current team's bandwidth and priorities, we have concluded that this issue will not be addressed in the foreseeable future.
    We are closing this issue as Won’t Fix.

    If you feel this issue does not have an acceptable workaround or that you are still blocked by this issue and strongly feel like this should be addressed, reply to this notification to re-open the issue and explain why this is the case. Or, simply log a new bug if the context (version, repro steps) has changed since the original bug report.

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