Search Issue Tracker
Fixed in 2021.3.30f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0b7, 2023.3.X
Votes
0
Found in
2021.3.18f1
2022.2.11f1
2023.1.0b8
2023.2.0a6
Issue ID
UUM-30210
Regression
No
Different numbers are logged from a fixed float array of numbers compared to the numbers that were added to the array if using the ARM64 architecture editor
How to reproduce:
1. Open the user’s attached “Fixed Array Test.zip” project
2. Enter Play Mode
3. Observe the console window
Expected result: Numbers before and after “=“ are the same
Actual result: Numbers before and after “=“ are not the same
Reproducible with: 2021.3.18f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Could not test with: 2020.3.46f1 (No ARM64 architecture)
Reproduced on: macOS (13.0 Beta) (M1)
Not reproduced on: macOS 13.2.1 (Intel)
Note: Not reproducible with X64 architecture editors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.3):
Fixed in: 2023.3.0a6
Resolution Note (fix version 2023.2):
Fixed in: 2023.2.0b7
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.11f1
Resolution Note (fix version 2022.3):
Fixed in: 2022.3.11f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.30f1