Search Issue Tracker
Fixed
Fixed in 2022.2.14f1, 2023.1.0b11, 2023.2.0a8
Votes
0
Found in
2022.2.3f1
2023.1.0a26
2023.2.0a3
Issue ID
UUM-27517
Regression
Yes
Object keeps the state of the animation frame when exiting animation preview mode
Reproduction steps:
1. Open the attached “Test Project” project
2. Select “OwlChaseBirdStatic” GO in the Hierarchy window
3. Open the Animation window
4. Select “StaticTurtle_0_Death” Animation
5. Enter Preview Mode
6. Select a different time frame, preferably one where GO’s state is different than the default’s
7. Exit Preview Mode
Expected result: GO goes back to it’s original state before the Preview Mode
Actual result: GO stays in the same state as it was in the Preview Mode
Reproducible with: 2022.2.0a13, 2022.2.3f1, 2023.1.0a26, 2023.2.0a3
Not reproducible with: 2020.3.44f1, 2021.3.16f1, 2022.2.0a12
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Collider::FindNewAttached when colliding specifc GameObjects
- Animator.CrossFade normalizedDuration results in scaled clip advancement when Animator.speed is not 1.0
- Android Debug Symbols shows a Warning that Cloud Diagnostics is enabled when Cloud Diagnostics Package is not installed
- [UI Builder] Insertion Point jumps to the end of the string when editing a new Selector name
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
Add comment