Search Issue Tracker
Fixed
Fixed in 2022.2.13f1, 2023.1.0b10, 2023.2.0a6
Votes
2
Found in
2022.2.3f1
2023.1.0a26
Issue ID
UUM-26509
Regression
Yes
Animated model translated down when interrupting a transition
Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “Main Scene” Scene
3. Disable the “Animator” component’s “Apply Root Motion” in “Character” and “Character Foot IK” GOs
4. Enter Play Mode
5. Observe the Game View
Expected result: Animated models do the animation transition correctly
Actual result: Animated models' center is set at the bottom of the model for one frame which causes the models to move down, then the models go back to their default position
Reproducible with: 2022.2.0a12, 2022.2.3f1, 2023.1.0a26
Not reproducible with: 2020.3.44f1, 2021.3.16f1, 2022.2.0a11
Reproducible on: Windows 10
Notes:
- Animator Controller has to have 2 layers
- In the “Animator Controller” component on the GO, “Apply Root Motion” has to be disabled
- The transition from "Punch" to "Idle" must have an interruption source (the glitch happens at the moment when the transition is interrupted)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
Add comment