Search Issue Tracker
Fixed in 2021.3.22f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a1
Votes
0
Found in
2022.2.2f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-22208
Regression
Yes
Collider Gizmos are not visible when a child GameObject is selected
How to reproduce:
1. Open the project “IN_26045”
2. Open the “SampleScene” Scene in Scenes
3. Select any “cube” GameObject in the “GameObject” GameObject root
Expected result: BoxCollider Gizmos are visible
Actual result: BoxCollider Gizmos are not visible
Reproducible with: 2022.2.0a1, 2022.2.2f1, 2023.1.0a24
Not reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.0a16
Reproducible on: Windows 10 Pro
Note: reproducible with other GameObject and their colliders
Workaround: select the parent GameObejct and then selecting child GameObejcts will allow collision Gizmos to appear visible until other GameObjects are selected
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Milionario
Mar 29, 2023 23:17
This is NOT FIXED on 2021.3.21f1 LTS!!!
shaimaytav
Feb 09, 2023 16:08
I'm having the exact same problem.
abandon_games
Feb 03, 2023 13:23
I'm having this same issue in 2021.3.18f1 - I select a child object that has a collider I get no gizmo, I select its parent then the gizmo appears