Search Issue Tracker
Fixed
Fixed in 6000.3.0b4, 6000.4.0a1
Votes
0
Found in
6000.3.0b1
Issue ID
UUM-116156
Regression
Yes
"Volumetric Clouds Combine" pass breaks rendering due to incorrect resource attachment.
Steps to reproduce:
1. Start a new HDRP sample project
2. Create a new Outdoor scene (Ctrl/Cmd+n)
3. Observe render loop breaking
Reproduces on: 6000.3.0b1
Does not reproduce on: 6000.2.3f1
Top of stacktrace:
InvalidOperationException: In pass 'Volumetric Clouds Combine' when trying to use resource 'CameraDepthStencil PreRefraction' of type Texture at index 55 - SetRenderAttachment is called on a texture that is already used through UseTexture/SetRenderAttachment. Check your code and make sure the texture is only used once.
UnityEngine.Rendering.RenderGraphModule.RenderGraphBuilders.CheckUseFragment (UnityEngine.Rendering.RenderGraphModule.TextureHandle tex, System.Boolean isDepth) (at ./Library/PackageCache/com.unity.render-pipelines.core@d81ec9dcd5cb/Runtime/RenderGraph/RenderGraphBuilders.cs:396)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment