Search Issue Tracker
Fixed
Fixed in 2022.3.64f1, 6000.0.52f1, 6000.3.0a1
Votes
0
Found in
2022.3.62f1
6000.0.47f1
6000.1.1f1
6000.2.0a10
6000.3.0a1
6000.4.0a1
Issue ID
UUM-104088
Regression
Yes
Checkbox Collides with Text in Shader Graph Preferences Settings
Steps to reproduce:
- Create a new Unity project
- Navigate to Edit > Preferences > Shader Graph
- Observe the alignment of the "Automatically Add and Remove Block Nodes" checkbox and label
\\
Actual results: The checkbox overlaps and collides with the text label, causing visual misalignment
Expected results: The checkbox and its text label should have proper spacing without overlapping or collision
\\
Reproducible with versions: 6000.0.21f1, 6000.0.47f1, 6000.1.1f1, 6000.2.0a10
Not reproducible with versions: 2022.3.61f1, 6000.0.20f1
\\
Tested on (OS): macOS 15.5 (Silicon M4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Resolution Note (fix version 6000.3.0a1):
Shadergraph: Improved spacing of a certain toggle on the shader graph preferences page.
Resolution Note (fix version 6000.0.52f1):
Shadergraph: Improved spacing of a certain toggle on the shader graph preferences page.