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Fixed
Fixed in 2022.3.66f1, 6000.0.55f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a5
Votes
0
Found in
2022.3.61f1
6000.0.47f1
6000.1.0f1
6000.2.0a9
6000.3.0a1
Issue ID
UUM-103773
Regression
No
Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter Play mode
3. Click the “continue” button twice
4. Click on the purple button in the middle
5. Click the “Workshop“ button
6. Click the “back” button and the "exit” button
7. Repeat from step 4
Expected result: UI windows are switched without issues
Actual result: Editor crashes
Reproducible with: 2022.3.61f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
Inconsistent reproduction usually takes a few minutes to crash on 2022.3.
6000.x and above, the crash seems to become even more inconsistent, but I could reproduce it by doing all the steps up to 5 and leaving it in the background for around an hour.
First few lines of stack trace:
{noformat}0x00007FF6BE964901 (Unity) WriteParticleLineVertex
0x00007FF6BE92190F (Unity) BuildParticleLineSegment<unsigned int>
0x00007FF6BE9214A8 (Unity) BuildParticleLine<unsigned int>
0x00007FF6BE9615E5 (Unity) ParticleSystemTrailGeometryJob::RenderJobCommon
0x00007FF6BE95FECE (Unity) ParticleSystemTrailGeometryJob::RenderJob
0x00007FF6BCBA823D (Unity) ujob_execute_job{noformat}
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