Search Issue Tracker
Fixed
Fixed in 1.3.2, 1.4.2
Votes
2
Found in [Package]
1.3.1
1.3.2
Issue ID
LOC-727
Regression
Yes
Error when use TextMeshPro Font Assets with Localized Property Variants
1. Install Localization and create 2 locale: eng (en) and thai (th)
2. Create 2 Localization tables: AssetTable: assets and StringTable: texts
3. Create 1 UI TextMeshPro
4. Use Localization Scene Control to change Text and Font Asset for UI TextMeshPro.
5. In Addressables Group > Play Mode Script > Use Existing Build
6. In Addressables Group > Build > New Build > Default Build Script
And when Click Play On Editor, i change language and got error.
- If i only change text and don't change Font Asset for TextMeshPro. It will work without error.
- If i use Unity Localization v1.1.1, v1.2.1, and change both text and Font Asset for TextMeshPro. It will work without error.
So i think this is error for Unity Localization v1.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment