Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.0.0
Issue ID
LOC-552
Regression
Yes
GUI Button does not function when Local Game View Menu is enabled
How to reproduce:
1. Open attached project "1391581_case.zip"
2. Open the "SampleScene" Scene
3. Press Play
4. Press the "TestButton" Button in the Game view
5. Check the Console window for a Debug message
Expected result: The pressed Button sends a message
Actual result: The pressed Button doesn't initialize a function
Reproducible with: 2020.2.0b9, 2020.2.7f1, 2020.3.24f1, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4.34f1, 2020.1.17f1, 2020.2.0b2, 2020.2.0b8
Could not test with: 2020.2.0a1, 2020.2.0b1 due to errors
Note: Disabling the Local Game View Menu in Preferences > Localization makes the Button work as intended
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Add comment