Search Issue Tracker
Fixed
Fixed in 1.8.0
Votes
0
Found in [Package]
1.8.0-pre.2
Issue ID
ISXB-770
Regression
Yes
Input Actions Editor loses reference to the active Control Scheme after entering and exiting Play Mode
How to reproduce:
1. Open the attached "controlscheme_playmode_issue" project
2. From the Assets folder, open the “test” Input Action asset
3. Select the “All Control Schemes” dropdown menu and select the “testscheme”
4. Enter and exit Play Mode
5. Select the dropdown menu from step 3 (it should now say “testscheme”) and select “Edit Control Scheme…”
Expected result: “testscheme” is opened for editing
Actual result: An empty window for adding a new scheme is opened, and attempting to save the scheme leads to exceptions being thrown
Reproducible in: 1.8.0-pre.2(2022.3.18f1, 2023.2.7f1, 2023.3.0b4)
Not reproducible in: 1.8.0-pre.1(2021.3.34f1, 2022.3.18f1, 2023.2.7f1), 1.8.0-pre.2 (2021.3.34f1)
Reproducible on: Windows 11, macOS 13.6.3 (Intel)
Not reproducible on: No other environments tested
Note: After entering and exiting Play Mode, the Actions tab in the Input Actions Editor shows bindings for all Control Schemes, even if only a single Control Scheme is selected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
- Warning “CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)“ is present when opening a specific URP project
Add comment