Search Issue Tracker
Fixed
Fixed in 1.8.0-pre.2
Votes
1
Found in [Package]
1.7.0
1.8.0-pre.1
Issue ID
ISXB-628
Regression
No
OnIMECompositionChange does not return an empty string on accept when using Microsoft IME
How to reproduce:
1. Open the “repro_IMEInput“ project
2. Open the “IMETest“ scene
3. Set Korean (Microsoft IME) as the keyboard language
4. Enter Play Mode
5. Select the “IMETest“ GameObject
6. In the Inspector window, select the “Output String“ field
7. Press the keys “Q“ and “W“ (entering ㅂㅈ)
8. Observe the “Composition Text“ field in the Game View
Expected result: No characters are seen
Actual result: “ㅈ“ is seen
Reproducible with: 1.6.3, 1.7.0 (2022.3.9f1, 2023.1.13f1, 2023.2.0b9), 1.8.0-pre.1 (2023.3.0a5)
Could not test with: 1.7.0 (2021.3.30f1) (the script could not be loaded)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
Resolution Note (fix version 1.8.0-pre.2):
Adjusted documentation to better explain intended usage.
API docs will be updated with 1.8.0-pre.3 release.