Search Issue Tracker
Fixed
Fixed in 1.8.0-pre.2
Votes
1
Found in [Package]
1.7.0
1.8.0-pre.1
Issue ID
ISXB-628
Regression
No
OnIMECompositionChange does not return an empty string on accept when using Microsoft IME
How to reproduce:
1. Open the “repro_IMEInput“ project
2. Open the “IMETest“ scene
3. Set Korean (Microsoft IME) as the keyboard language
4. Enter Play Mode
5. Select the “IMETest“ GameObject
6. In the Inspector window, select the “Output String“ field
7. Press the keys “Q“ and “W“ (entering ㅂㅈ)
8. Observe the “Composition Text“ field in the Game View
Expected result: No characters are seen
Actual result: “ㅈ“ is seen
Reproducible with: 1.6.3, 1.7.0 (2022.3.9f1, 2023.1.13f1, 2023.2.0b9), 1.8.0-pre.1 (2023.3.0a5)
Could not test with: 1.7.0 (2021.3.30f1) (the script could not be loaded)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
- Undoing the branch rotation resets only wireframe and not mesh when undoing the action first time after launching the project
- Asset Bundles retain their previous hash and CRC values when an object within a bundle is changed and rebuilt
- APV Reflection Probe Normalization breaks when SSGI is enabled
- Default Custom Components in project have Library counterparts
Resolution Note (fix version 1.8.0-pre.2):
Adjusted documentation to better explain intended usage.
API docs will be updated with 1.8.0-pre.3 release.