Search Issue Tracker
Fixed
Fixed in 1.8.0-pre.2
Votes
0
Found in [Package]
1.8.0-pre.2
Issue ID
ISXB-251
Regression
No
Input System's Input Action only calls the Performed Callback when the Control Type is set to Vector3
Reproduction steps:
1. Open the attached project
2. Open the "/Assets/Scenes/SampleScene.unity" Scene
3. Enter Play Mode
4. Press the 'W' key in the Game view
5. Observe the outputs in the Console window
Expected result: once the key is pressed and released the Callbacks sequence should be Started -> Performed -> Cancelled
Actual result: after the first press Started Callback gets called and after that only the Performed Callback is called
Reproducible with: 1.2.0, 1.3.0, 1.6.1 (2019.4.39f1, 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a17, 2023.1.0a1)
Reproducible on: Windows 10 (21H2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Resolution Note (fix version 1.8.0-pre.2):
Added `EvaluateMagnitude` override to `Vector3Composite` to fix issues with callbacks