Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
990728
Regression
No
[XR] No consistency between Unity's input tracking and WSA input information in Windows Mixed Reality
How to reproduce:
1. Download attached project file and open "testscene" Scene
2. Change Platform to UWP
3. Enter Play Mode
4. Move Mixed Reality controller
Actual result: When retrieving the node information for the right and left positional controllers, position and rotation are correctly displayed, but velocity and angular velocity aren't. The same information is correctly retrieved when using WSA API
Reproduced with: 2017.2.1p2, 2017.3.0p3, 2018.1.0b4
Note: Tested on Acer Windows Mixed Reality Headset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment