Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.4.X
Votes
0
Found in
2017.2.0f3
Issue ID
972060
Regression
No
Editor crashes after clearing Blend Shapes with weights higher than 0
Steps to reproduce:
1. Open attached "BlendShapes.zip" Unity project
2. Open "main" scene
3. Expand "blendSphere" object in Hierarchy
4. Select "pSphere1" object
5. Enter Play mode
6. Set Blends value to False in "Blend Shape Disabler" component in Inspector
Reproduced in: 2018.1.0a5, 2017.3.0b11, 2017.2.0p3, 2017.1.2p3, 5.6.4p3, 5.6.0a1
Note: Crashes on Mesh.ClearBlendShapes() when Blend Shape weight is set to a value higher than 0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment