Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b4
Issue ID
910018
Regression
No
[Shuriken] Time Scale is always applied to particles in edit mode, nonetheless which option of Delta Time scale is selected
To reproduce:
1. Open attached project.
2. Simulate particle systems in edit mode.
3. See that they look the same
4. Press play.
5. Now they look different, one faster, another slower
Expected result: One should be faster, because it applies time scale, other should be slower.
Actual result: Time Scale is always applied to particles in edit mode, nonetheless which option of Delta Time scale is selected
Time scale settings can be found at Edit->Project Settings->Time
Reproduced on: 2017.1.0b4 (ab0150af3e1e)
no regression testing since it's a fairly new feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Add comment