Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b3
Issue ID
907407
Regression
No
[STW2017.1] BoxCollider2D shows the warning after Used by Composite is checked
Steps to reproduce:
1. Create a project
2. Add a Sprite in the Hierarchy
3. Add a CompositeCollider2D to the Sprite
4. Add a BoxCollider2D to the Sprite
5. Check Used by Effector in the BoxCollider2D component
6. Observe the warning:
This collider will not function with effector until there is at least one enabled 2D effector on this GameObject
7. Check Used by Composite in the BoxCollider2D component
8. Observe, the warning did not disappear
Expected result: Warning should disappear
Actual result: Inspector shows the warning
Reproduced with: 5.6.0p1, 5.6.0p4, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
- [LinuxEditor] Crash on "XAddExtension" when opening the Unity Editor on Linux with -batchmode and -nographics on a project with a custom default cursor
Add comment