Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f2
Issue ID
863256
Regression
Yes
Using OverrideGeometry on instantiated sprite produces different results in build than in editor
How to reproduce:
1. Open user provided project
2. Enter play mode and note that all sprites change to yellow
3. Build for Standalone
5. Launch built application
5. Notice the sprite that gets instantiated is different from others
Expected behaviour: OverrideGeometry behaviour is consistent between editor and built app
Actual behaviour: Using OverrideGeometry on instantiated sprite produces unexpected results.
Reproduced on: 5.4.2p1, 5.4.3f1, 5.4.4f1, 5.5.0p3, 5.6.0b2
Not reproduced on: 5.3.7p3, 5.4.0f1, 5.4.1f1, 5.4.2f1, 5.4.2f2
Regression introduced in: 5.4.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Add comment