Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.5f1
Issue ID
837413
Regression
Yes
[OpenGL] Unity crashes when playing scene with plugin window open
To reproduce:
1. Open attached project
2. Ensure that the plugin window is open (You can open it with "Window > VacuumShaders > Check for Updates")
3. Press "Play"
Unity should now crash.
Note: On 5.1.4f1, Unity doesn't crash, but instead after stopping play mode an error appears: "OpenGL context became invalid during rendering".
Reproduced on: 5.2.4f1, 5.3.0f4, 5.3.5f1, 5.6.0b3
Not reproduced on: 5.1.4f1
Reproducible on OpenGL, but not on Metal.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
jonspalmer
Feb 16, 2017 04:14
This issue is not fixed in versions 5.6.0b8, 5.6.0b1, 5.1.1f1,
Tried to both load existing unity projects and create new projects
tried with -force-opengl and -force-glcore the 12 possible combinations all fail