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Fixed

Votes

1

Found in

5.3.4f1

Issue ID

829193

Regression

No

Occlusion culling on shadows that are within the camera sightline

Camera

-

After calculating the occlusion for the level, some shadows within the sightline the main camera are culled as the camera rotates.

To reproduce:
1. Open GamesCom.unity
2. Play the scene.
3. The camera will rotate back and forth. As it does, the mountain and tree foliage shadows will be culled at various parts of the rotation.

Expected the shadows to not be culled and look the same as they did without calculating the occlusion.

Reproducible: 5.5.0b3, 5.4.1f1,5.3.6p4, 5.2.5f1, 5.1.5f1.

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