Search Issue Tracker
Fixed in 14
Votes
0
Found in [Package]
13.1.3
Issue ID
1389076
Regression
No
[VFX Graph] Gizmos of the Shape disappear when connecting any node to the Transform Shape block and changing its space to World
How to reproduce:
1. Open the attached VFX Graph and drag it to the Scene
2. Attach it to the GameObject and Select Init context
3. Observe that Gizmos are invisible due to Arc Cone's space being set to World
Expected result: Gizmos are visible when changing spaces of the block
Actual result: Gizmos are invisible and errors are thrown to the console
Reproduced with: 2021.2.4f1 (12.1.1) , 2022.1.0b2(13.1.3)
Error message:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.UI.VFXDataAnchorGizmoContext+<>c__DisplayClass11_0.<BuildValue>b__3 (System.Collections.Generic.List`1[T] o) (at Library/PackageCache/com.unity.visualeffectgraph@13.1.3/Editor/GraphView/Elements/Controllers/VFXDataAnchorController.cs:742)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 14):
Fixed in 2022.2.0a9 VFX 14
Backported to:
2021.2.16f1,
2022.1.0b11