Search Issue Tracker
Fixed in 14
Votes
0
Found in [Package]
13.1.3
Issue ID
1389076
Regression
No
[VFX Graph] Gizmos of the Shape disappear when connecting any node to the Transform Shape block and changing its space to World
How to reproduce:
1. Open the attached VFX Graph and drag it to the Scene
2. Attach it to the GameObject and Select Init context
3. Observe that Gizmos are invisible due to Arc Cone's space being set to World
Expected result: Gizmos are visible when changing spaces of the block
Actual result: Gizmos are invisible and errors are thrown to the console
Reproduced with: 2021.2.4f1 (12.1.1) , 2022.1.0b2(13.1.3)
Error message:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.UI.VFXDataAnchorGizmoContext+<>c__DisplayClass11_0.<BuildValue>b__3 (System.Collections.Generic.List`1[T] o) (at Library/PackageCache/com.unity.visualeffectgraph@13.1.3/Editor/GraphView/Elements/Controllers/VFXDataAnchorController.cs:742)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note (fix version 14):
Fixed in 2022.2.0a9 VFX 14
Backported to:
2021.2.16f1,
2022.1.0b11