Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
N/A
Issue ID
1353533
Regression
No
[VFX] Extract Position from Transform on GPU returns zero
The VFXExpressionExtractPositionFromMatrix is wrong on GPU.
Repro step :
- Open the Matrix package
- Open Scene named "Matrix"
- Open the VFX
- Try to toggle off/on the two set positions
- Observe the result in game view
Expected :
The two way of extracting position from matrix should be equivalent, the generated code using `{0}[3].xyz` seems wrong.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment