Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
12.0.0
Issue ID
1345574
Regression
No
A rectangular area is rendered with Spotlight when a Shader Graph Material with Built-In is used
How to reproduce:
1. Open the user's attached "2021.2.zip" project
2. Open "SampleScene" Scene
3. Move around the "Spot Light" GameObject in the Hierarchy window
4. Observe the Scene view
Expected result: Circular area is rendered
Actual result: Rectangular area is rendered
Reproducible with: 12.0.0 (2021.2.0b1)
Can't test with: 11.0.0 or below (Built-In Active Target not supported in Shader Graph)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selected “Max Log Lines” text is unreadable in UI Toolkit Event Debugger when Editor is set in Light Theme
- UI Toolkit Event Debugger window display mixed theme styles when Editor Theme is set to Light
- The '¥' (yen) key is not recognized when Japanese keyboard layout is used
- UnityEvents break when a different object is assigned
- Play Mode button is shown in hovered state when saving a script and immediately clicking the Play Mode button to focus the Editor
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6