Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1343898
Regression
No
[SDFBaker] Unity Crash when switching SDF Baker saved settings containing prefabs
Repro steps:
1. Add a cube to the scene
2. Drag the cube to the project folder to create a prefab out of it
3. Open the SDF Baker and assign the prefab to it
4. Save the SDF settings to a file
5. Browse for SDF settings and switch between None and the new saved settings.
6. Unity crashes
Notes:
- Doesn't seem to happen with Mesh or setting files without any prefab/mesh assignments
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
Add comment