Search Issue Tracker
Fixed in 2.0.0-pre.6
Votes
2
Found in [Package]
2019.4
2020.3
2020.3.7f1
2021.1
2021.2
Issue ID
1336124
Regression
No
[XR SDK] UI buttons does not execute action when multiple XR Ray Interactors synced to same handed XR Controllers
Reproduction steps:
1. Open the attached project ("XRRay UI Bug.zip")
2. Open the "SampleScene" scene
3. Enter Play mode
4. Using the left controller and Right XR Ray Interactor line (the straight one) try to click any of the buttons or dropdowns
Expected result: According to action is executed
Actual result: Actions isn't executed (see "QYGZJ9IucU.mp4" video)
Reproducible with: 2019.4.26f1,2020.3.9f1, 2021.1.8f1, 2021.2.0a18
Not reproducible with: 2018.4.35f1 (XR SDK not available)
Notes:
- In 4th step sometimes XR Ray interactor line can be the one with an angle
- The line with an angle does not produce this bug
- Scrolling works with both lines
Tested:
- Oculus Rift S
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 2.0.0-pre.6):
This bug was due to the UIInputModule reusing the same event data for all ray interactors, preventing clicks from occurring when multiple were clicked at the same time or when interleaved.