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By Design

Votes

0

Found in [Package]

12.0.0

Issue ID

1314197

Regression

No

[URP] [iOS] Background is always cleared when multiple Cameras are present to render different layers

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open project attached in "URP.zip"
2. Open SampleScene and enter Play Mode
3. Inspect Game view, note that the Scene and a button are visible
4. Build for iOS and deploy the application
5. Inspect the game

Expected result: the Scene and the button are visible
Actual result: only the button is visible

Reproducible with: 7.3.1 (2019.4.21f1), 7.5.3 (2019.4.21f1), 10.3.1 (2020.2.6f1), 11.0.0 (2021.1.0b8) 12.0.0 (2021.2.0a4)
Could not test with 2018.4 because multiple Cameras are not supported

Devices tested:
VLNQA00286, Meizu - (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
iPhone 12 (iOS 14.1)

Note: to reproduce this on Template, add a new Camera and set its Culling mask to UI, set background type to Uininitialized, on the Main Camera remove UI from the Culling Mask

  1. Resolution Note:

    By design: Both cameras in the scene have their RenderType set to "base". When camera stacking is desired, only one camera should have "base" type, other cameras should have "Overlay" type for correct behaviour.

Comments (1)

  1. emrearsay

    Mar 02, 2022 10:34

    Dear geniuses,
    if clearing the background was expected behavior on mobile then change it in the editor as well.
    Thnks.

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