Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2019.4.8f1
2020.2
Issue ID
1280331
Regression
No
PlayableAsset returns a null Playable after entering and leaving object Prefab mode
How to reproduce it:
1. Open user's attached project
2. Load 'SampleScene' from 'Assets' > 'Scenes' folder
3. Hit 'Play'
4. In the Game view observe an animation
5. Hit 'Pause'
6. In the Hierarchy view find 'Root' prefab and enter Prefab mode
7. Leave the Prefab mode
8. Hit 'Play'
9. Observe errors in the Console window
Expected result: In the Game view animation starts playing
Actual result: Animation doesn't start, and errors occur in the console window
Reproducible with: 2019.4.0f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b2
Could not test with: 2018.4.27f1 (animation doesn't work)
Note: To work around this issue, you have to reimport 'Root' prefab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
- Create workspace does not update the Unity Version Control and Branch Explorer windows leading to multiple clicks on “Create workspace” which throws an “already exists” error when Creating a workspace with the Branch Explorer window open
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
Add comment