Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2019.4.8f1
2020.2
Issue ID
1280331
Regression
No
PlayableAsset returns a null Playable after entering and leaving object Prefab mode
How to reproduce it:
1. Open user's attached project
2. Load 'SampleScene' from 'Assets' > 'Scenes' folder
3. Hit 'Play'
4. In the Game view observe an animation
5. Hit 'Pause'
6. In the Hierarchy view find 'Root' prefab and enter Prefab mode
7. Leave the Prefab mode
8. Hit 'Play'
9. Observe errors in the Console window
Expected result: In the Game view animation starts playing
Actual result: Animation doesn't start, and errors occur in the console window
Reproducible with: 2019.4.0f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b2
Could not test with: 2018.4.27f1 (animation doesn't work)
Note: To work around this issue, you have to reimport 'Root' prefab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment