Search Issue Tracker
Fixed in 7.5.1
Votes
2
Found in [Package]
9.0.0-preview.33
Issue ID
1259511
Regression
No
[HDRP] [VFX] Shader errors are thrown in the Console when compiling a custom visual effect
How to reproduce:
1. Open the project from the attached file "1259511.zip"
2. From Assets/Effects/Flare open the "FlareSmoke" VFX file
3. In the VFX asset window click on Compile
4. Inspect the Console
Expected result: VFX graph compiles without errors being thrown in the Console
Actual result:
"Shader error in 'Hidden/VFX/FlareSmoke/System (1)/Output Particle Lit Quad': 'VFXGetPositionRWS': no matching 1 parameter function at line 3048 (on d3d11)" and "Shader error in 'Hidden/VFX/FlareSmoke/System (1)/Output Particle Lit Quad': invalid subscript 'VFX_VARYING_POSWS' at line 3048 (on d3d11)" errors are thrown in the Console
Reproducible with: 4.10.0-preview(2018.4.25f1), 7.4.1(2019.4.5f1), 8.2.0(2020.1.0f1, 2020.2.0a19), 9.0.0-preview.33(2020.1.0f1, 2020.2.0a19)
Comments (2)
-
Goliath520
Apr 08, 2021 00:19
I am still having this issue. HDRP version 8.2.0 and unity 2020.1.11f1. I tried copying and reconnecting the output, updating unity, reinstalling the packages but continue to run into the same issue.
-
hook
Mar 03, 2021 07:22
You can try following steps:
1 copy your output
2 reconnect your output
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
Resolution Note (fix version 7.5.1):
Fixed in HDRP 7.5.1