Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
Master (2d1f12662e)
Issue ID
1259501
Regression
Yes
[Shadergraph] dynamic node outputs no longer change visually to reflect input
Repro steps:
1. Open shadergraph
2. create a "Position" node
3. create a "Remap" node
4. plug the output of "Position" into "In" of "Remap
Expected result: the output of Remap turns yellow to reflect the new output type, and the label turns to Out(3)
Actual result: the output stays blue and stays as Out(1), and if plugged into a node will look as if it's being recast from a vector1 to a vector3, although the end result in the preview and resulting shader will be correct.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
Add comment