Search Issue Tracker
Fixed in 0.10.0-preview.3
Votes
0
Found in [Package]
0.9.4
Issue ID
1252532
Regression
No
[XR Interaction Toolkit] "m_StopLineAtFirstRaycastHit" variable is not used anywhere in "XRInteractorLineVisualEditor.cs"
Reproduction steps:
1. Create a new project
2. Install XR Interaction apckage
3. Find and open "XRInteractorLineVisual.cs" file in packages folder
4. Find "m_StopLineAtFirstRaycastHit" boolean variable
5. Find and open "XRInteractorLineVisualEditor.cs" file in packages folder
Expected result: "m_StopLineAtFirstRaycastHit" variable is exposed in "XRInteractorLineVisualEditor.cs" file
Actual result: "m_StopLineAtFirstRaycastHit" is not used anywhere
Reproducible with: XR Interaction Toolkit 0.9.4 (2019.4.7f1, 2020.1.1f1, 2020.2.0a20)
Could not test with: 2018.4.26f1 (XR Interaction Toolkit not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
Resolution Note (fix version 0.10.0-preview.3):
Fixed with 2019.4.14f1 (0.10.0-preview.7)