Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
2019.4.0f1
2020.1
Issue ID
1251652
Regression
No
Input lag in large scene
There seems to be some input lag that accumulate over time when the application ticking is taking to much time.
Steps:
1. Download BoatAttack demo
2. Open scene PerfTestsBoatAttack.unity
3. Use fly cam to move around for 5-10 seconds
4. Release keyboard and mouse inputs
Result: The fly camera continues for many seconds after inputs have been released
Expected: The fly cam should stop as soon as possible.
-
simonrocheman
Jul 01, 2020 07:50
I would also be very happy if this bug could be solved on Unity2019 !
-
TheGamery
Jun 25, 2020 13:15
Hopefully a fix comes to 2019 LTS soon because it has crippled my project.
-
idototes
Jun 12, 2020 21:58
Fyi- This is happening also in 2019.3.11 and 2019.3.15 as far as we checked. We rolled our installations back to 2019.3.7 and the problem is gone, so it might give some scope. Waiting for the upcoming 2019.4 fix and we will likely upgrade to LTS in any case.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a15
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b13
Resolution Note (fix version 2019.4):
Fixed in 2019.4.3f1